Underground Church ruins and characters scene

So im almost close to repeating my exam that ive been studying for its essentially a week away and i cant wait to get it done and over with so i can focus on getting a job and continuing my own projects.

This a scene that ive been putting together in my mind for about a month now and its still not 100% ready i still have more props to create and add in then piece the whole thing together to create a wonderful dark atmospheric level. the screenshots below are merely just testing the pieces together as there all modular and seeing if the enemies look right in there surrounds and i must say i tested out making the level dark with very little lighting and its actually quite scary so i cant want to put it all together properly and play through it.

I drew inspirations from various sources for this from games like dark souls and skyrim mixed with my own twisted visions of what a cult who lived underground would look like.

the objects were frist blocked out in maya and the high to low poly versions were done in zbrush using alphas and height maps to create detail.
the characters were drawn on paper by me and then done completely from scratch in zbrush.
All assets were textured in substance painter with some masks being made in photoshop.

Zbrush hard surface practice

Zbrush Hard surface Practice

Sorry for lack of posts lately I’ve been having trouble trying to find somewhere else to live at moment but ill get settled back into posts soon I swear!
Anyway this week i decided to try and practice hard surface modelling in zbrush admittedly after this i have found such easier ways to do the things i did in this model but for now its fine just for practice

More hi res shots from my sci fi project this week i did the corridors!

So these are pictures from my scifi project that im working on in unreal its still an ongoing scene and im still doing the details right now but the basic shape of it is there, these are the corridors in the ship that link the airlock down in the industrial area to one of the observation decks. everything was textured with substance painter with some materials being made in substance designer.

High res screenshots from my fort project

The following are high res screen shots form my progress in a medieval style project, the setting is an an old abandoned fort that is in a forest setting i have changed a lot since it started and its starting to come together now download link for the project so far is in the games section i love the lighting in the last picture and i used dark souls 1-3 and skyrim as references for most of the stuff and the style of it overall. i used substance painter and designer for the textures and will start to learn zbrush soon to redo some of the rocks and other details i have in mind for it which arnt pictured yet