Update on some new assets for the sci fi game
I made osme new assets this week and last week in zbrush these are the final alien boss and some spore eggs for some sections of the game
I made this character model for a sci fi character for my scifi project im not generally pleased with all the parts of him but this is his frist version im really pleased with how his helmet turned out and the whole thing is only 2 materials so thats good for optimization, i textured it with substance painter and modeled it in mudbox i will redo it in zbrush for the next version
So these are pictures from my scifi project that im working on in unreal its still an ongoing scene and im still doing the details right now but the basic shape of it is there, these are the corridors in the ship that link the airlock down in the industrial area to one of the observation decks. everything was textured with substance painter with some materials being made in substance designer.
Way back in September i started out with the idea to make a sci-fi themed scene to capture in unreal and post up on here but since then i began to add more and more to it and slowly it grew from just being a scene to being a full on sci-fi fps that is still currently being worked on but it has basic features for now these are some screen caps from it.
A sci fi style scene rendered in unreal 4 textures done with substance painter and models in maya
Sci fi soilders for multiplayer game. models sculpted in mudbox normal maps baked in mudbox and gun modelled in maya rendered in unreal.