Portfolio move

Hi all i know i haven’t posted in well almost a year now but ive had a really busy year and ive changed a couple things mainly i started using artstation to showcase my work instead of my own site. i will leave a link to my artstation here encase anyone wants a look at what ive been up to. i will still continue to own this site but posts might be a lot rarer than they used to be i upload to my artstation way more frequently now so thats a better place to find my work.

Artstation: https://www.artstation.com/mark_sweeney


Underground Church ruins and characters scene

So im almost close to repeating my exam that ive been studying for its essentially a week away and i cant wait to get it done and over with so i can focus on getting a job and continuing my own projects.

This a scene that ive been putting together in my mind for about a month now and its still not 100% ready i still have more props to create and add in then piece the whole thing together to create a wonderful dark atmospheric level. the screenshots below are merely just testing the pieces together as there all modular and seeing if the enemies look right in there surrounds and i must say i tested out making the level dark with very little lighting and its actually quite scary so i cant want to put it all together properly and play through it.

I drew inspirations from various sources for this from games like dark souls and skyrim mixed with my own twisted visions of what a cult who lived underground would look like.

the objects were frist blocked out in maya and the high to low poly versions were done in zbrush using alphas and height maps to create detail.
the characters were drawn on paper by me and then done completely from scratch in zbrush.
All assets were textured in substance painter with some masks being made in photoshop.

Small Update on a new character

So sorry for the lack of posts lately, i’ve been super busy i have an exam to study for and its taking up most of my time right now but i’m still doing small bits on the side mainly practising with ZBrush more and trying to nail down things i’m not too comfortable with in the programme which is a lot of stuff.
For now i’m focusing more on organic and natural objects and i’m going to start doing clothes soon and using nanomesh to nail down some details. The purpose of this character is that they are going to be an undead/dying mage in a dungeon in a game i’m working on.
They are part of a cult and play a massive role in the overall story but they will only be seen a few times throughout this more a rough first draft if anything but i’m happy with it so far, 3 progress pictures included plus the original drawing i did for concept