So im almost close to repeating my exam that ive been studying for its essentially a week away and i cant wait to get it done and over with so i can focus on getting a job and continuing my own projects.
This a scene that ive been putting together in my mind for about a month now and its still not 100% ready i still have more props to create and add in then piece the whole thing together to create a wonderful dark atmospheric level. the screenshots below are merely just testing the pieces together as there all modular and seeing if the enemies look right in there surrounds and i must say i tested out making the level dark with very little lighting and its actually quite scary so i cant want to put it all together properly and play through it.
I drew inspirations from various sources for this from games like dark souls and skyrim mixed with my own twisted visions of what a cult who lived underground would look like.
the objects were frist blocked out in maya and the high to low poly versions were done in zbrush using alphas and height maps to create detail.
the characters were drawn on paper by me and then done completely from scratch in zbrush.
All assets were textured in substance painter with some masks being made in photoshop.